![]() ![]() Lord Gregor Forrester and his squire, Gared Tuttle. Sometimes these prompts call for frantic button mashing to escape burning debris or wrestle out of a soldier's grip. Prompts appear for trigger-presses that end with the swing of a greatsword or the stab of a pitchfork. And there are quite a few fights in this first episode. Telltale’s tried-and-true branching dialogue choices are present in Game of Thrones, along with its simple analog stick shifting and button mashes to maneuver through fights. You play as three members affiliated with House Forrester, and the three in question will change with each episode. These groves of Ironwood are just one more thing you need to keep track of as you guide the Forresters through precarious situations with other lords and ladies. House Forrester is still vital to Westeros, however, as the family controls the majority of the world’s Ironwood, a strain of wood that is in high demand for its durability and strength. House Forrester is no House Stark in stature, but in terms of familial loyalty, duty and love, this family is very similar to the ill-fated Wardens of the North. This stress hangs over everyone involved in the delicate dance of fighting for kingship, but Telltale’s Thrones perfectly communicates the anxiety by focusing on a smaller house that is not directly in the limelight. The political climate is hot with peril and tensions are strung so high that lords and handmaidens must choose every word carefully, on pain of losing their status and life if they so much as look the wrong way at someone in power. Five lords all seek to claim the Iron Throne and assume kingship over Westeros. ![]() Thrones’ story begins just as the War of the Five Kings is heating up. This places the Forresters in an already precarious political situation, which in predictable Game of Thrones fashion, only gets worse. The Forresters have long served House Stark, a house that is already rapidly spiraling into bad favor when the first episode opens. Game of Thrones makes you participate in the twisted machinations of said game of thrones in an attempt to protect the reputation and ensure the survival of your family, House Forrester. There is no middle ground.” So says Cersei Lannister in the HBO television series Telltale’s game is based on, which itself is based on George R. “When you play the game of thrones, you win or you die. You have to do what’s best for the house you serve, right? But what if it’s not the best thing for you, personally? What is more important: self-preservation or your lord’s legacy? You would think that making a choice between, say, saving one life and saving many lives would be simple. It’s a deceptively complicated choice, a choice you second-guess for the entirety of the two-hour opening episode. The first major decision you make in Telltale’s Game of Thrones breaks you. ![]()
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